The Arena
Ranked combat,
four ways
Beyond the Main Event: duels, duos, Mek brawls, and infantry war — every mode with its own leaderboard, Elo where it counts, and element shards win or lose.
Two players. One walks out.
1v1 Arena
Pure dueling skill — no tribe, no backup. Quick Play is anything-goes loadouts; Ranked hands both players identical armor and weapons so the only variable left is you.
- Quick Play: bring your own kit
- Ranked: mirrored gear, Elo rated
- Start at 1500 — ±16 vs an equal opponent
| # | Survivor | Rating | W–L |
|---|---|---|---|
| 1 | — | — | |
| 2 | — | — | |
| 3 | — | — | |
| 4 | — | — | |
| 5 | — | — |
Standings go live with the server. In-game: F3 shows the top 20 and your own stats.
Bring your duo. Prove the synergy.
2v2 Arena
Team fighting distilled: two versus two, last team with a player standing wins. Ranked runs mirrored gear and a shared Elo rating, so climbing means the two of you are actually good — not just geared.
- Quick Play and Ranked queues
- Ranked: mirrored gear, Elo rated
- Last team standing takes it
| # | Survivor | Rating | W–L |
|---|---|---|---|
| 1 | — | — | |
| 2 | — | — | |
| 3 | — | — | |
| 4 | — | — | |
| 5 | — | — |
Standings go live with the server. In-game: F3 shows the top 20 and your own stats.
Last Mek standing.
Mek Wars
Two to four pilots drop into a free-for-all, each handed a fully-attached Mek and deep ammo reserves. Ten minutes on the clock, no teaming, no excuses — the last Mek walking wins the lot.
- 2–4 player free-for-all
- Full Mek + attachments provided
- 10-minute matches
| # | Survivor | W–L |
|---|---|---|
| 1 | — | |
| 2 | — | |
| 3 | — | |
| 4 | — | |
| 5 | — |
Standings go live with the server. In-game: F3 shows the top 20 and your own stats.
Just you and your weapon.
Team Deathmatch
Two teams war over the Valguero Redwoods for kills. No dinos, no turrets, no crutches — ground PvP and tactical positioning decide it. The truest test of raw gunplay on the cluster.
- Valguero Redwoods battleground
- No dinos, no turrets — infantry only
- One big game at a time; late joiners drop in
| # | Survivor | W–L |
|---|---|---|
| 1 | — | |
| 2 | — | |
| 3 | — | |
| 4 | — | |
| 5 | — |
Standings go live with the server. In-game: F3 shows the top 20 and your own stats.
How Ranked Works
Elo, the honest way
Everyone starts at 1500. Beat an equal opponent for ±16; the system caps losses at 20 and never pays less than 2, so one bad night can't wreck a season and rating farming doesn't pay. Ranked wins also earn a shard bonus — one extra shard per rating point above 1500.